Spencer Holtaway

Spencer Holtaway,Staff Product Designer

What I've been working on recently

Five apps, designed and built end to end. With AI doing more of the building, I spend more of my time on the parts I care about: how it feels in your hand, what it does when you’re not looking, and whether it’s worth coming back to.

Fishing for Compliments: Isles gameplay
Fishing for Compliments A game with no finish line →
Breath Body screen
Breath Body Breathwork for less than a cup of coffee →
My Bus SF Home Screen widgets
My Bus SF Real-time Muni arrivals →
Oliver’s Train window view
Oliver’s Train A game you can’t win, lose, or cheat →
Ping Pong Cowboy screen
Ping Pong Cowboy Remember when phones were toys? →
About

Making things and hearing “thank you” at the end is what it’s all about for me.

I started out designing real-world experiences, then games at Zynga, then a long stretch in SaaS as Head of Design at Dialpad and Staff Product Designer at Calm.

Whether it's a phone system's admin settings, a carpool app for families or how someone feels when they open Calm, I take on the complexity so the person using it doesn't have to.

AI Native Staff Product DesignerSan Rafael, CA

What I stand for
  • Meet customers where they are.
  • Make it worth coming back to.
  • No dark patterns.
Work history
Chipstack Product & brand design 2025 – 2026
Red9 Product & brand design 2023 – 2024
Calm Staff Product Designer 2020 – 2024
Dialpad Head of Design 2016 – 2020
Shuddle Senior UX Designer 2014 – 2016
Zynga Lead UI Designer 2010 – 2014
Small London agencies Experiential, spatial and print design 2006 – 2010
Central Saint Martins BA Visual Communication 2003 – 2006